Animal bankers in a revolving door

CREDO

LATIN: “I BELIEVE”

A card game about where money actually comes from.

2–5Players
60–90Minutes
14+Age

Try it in ten seconds

Where does a loan come from?

Most people answer: from somebody else's savings. Every bank on earth would give a different answer, and the game is built on theirs.

Your bank

Money you have issued0
Owed back to you0

What it is

You are a bank, and the loan is never the problem.

If you want to sign a customer, you issue the money — it did not exist a second earlier, and nobody handed it over.

What you can run out of is reserves — central bank money, the only thing that settles a debt to another bank — and contracts, the capacity to take on another customer at all.

No rule in the book says the economy has to grow. Players work it out by round four, usually while trying to explain to the table why they can't pay.

01

Sign customers

Issue the loan, and hope they keep up their payments.

02

Move money

Your customers push money through the sectors. It passes through rival banks, and you take a cut.

03

Invest

Buy financial products from a shared pot that only pays out while new money keeps arriving.

04

Survive clearing

Every round your rivals present their claims. Reserves, a rescue deal, or the central bank's terms.

The deck

Sixty-one customers, and every one of them looks like a good loan.

Households, corporations, the public sector, and the financial products that bundle them up and sell them onward. Individually reasonable. Collectively, the whole reason this game exists.

Drive-Thru Dynasty card
Corporate
Suburban Commuter card
Household
Subprime Tranche card
Financial product
The Revolving Door card
Public
Credit Default Swap card
Financial product
Corporate Landlord card
Corporate
Community Microgrid card
Corporate
Vulture Fund card
Financial product
Concrete & Kickbacks card
Corporate
Restorative Justice Circle card
Public
Social Pioneer card
Starting customer
Coral Nursery card
Corporate

Asymmetric starting conditions

No special powers. Just who you already know.

Every bank starts with two specific customers already in play — no printed ability, no rules exception. The asymmetry is entirely in who you're dealt on turn one, and it quietly points you somewhere.

Atlas Infrastructure Bank

Atlas Infrastructure Bank

Defence Supplier · Prime Contractor

Lends to whoever the state is already paying.

Blackefeller

Blackefeller

Defence Supplier · Property Owner

Owns the block. Fixes nothing.

Launchpad Ventures

Launchpad Ventures

Tech Startup · Social Pioneer

Funds companies with equity instead of debt — the one bank that can lend without a contract.

Terra Mutual

Terra Mutual

Social Pioneer · Housing Co-op

Regenerative lending. Worse margins, until enough of the table joins in.

Monolith Capital

Monolith Capital

Power Plant · House Flipper

Heavy assets, heavier leverage.

At the table

Built and rebuilt across five prototypes.

Developed out of a monetary-system course, rebuilt as a commercial game during a dedicated design residency.

Photo — the table mid-game

Five bank tableaux, sectors mid-rotation.

Photo — the clearing phase

The moment somebody can't pay.

Photo — players

Residency playtest session.

In the box

What a production copy needs.

61Customer & financial product cards
10Starting customers, two per bank
5Bank tableaux with bid scales
15Time horizon tiles
Sets of bank money
Reserves, contracts, houses, bonds

For publishers

Looking for a publisher who wants a game with something to say.

CREDO is a complete, playtested design: print-and-play ready, with finished prototype artwork and a working preliminary rulebook.

What you see here is a prototype, not final art. The illustrations give CREDO its voice and its direction, but they exist to make the design playable and legible — not as the intended final look. The published edition will go through its own design and art pass, most likely with human illustration rather than the AI-generated placeholder art shown here, developed together with a publisher or ahead of one.

The same is true of the rulebook: what's written works, and has been read cover to cover by real playtesters, but it's a designer's working draft. A published edition deserves a properly designed rulebook, not this one.

GET IN TOUCH →
StatusPrint-and-play prototype, complete
RulesPreliminary draft, playtested
SeekingPublisher · co-development
OriginUniversity teaching, 2019–2022